Gamification
Not sure where this goes , but there needs to be more discussion around gamification - awful word i know , as a means of engaging people with the serious challenges we face. There is so much talent ou there and we fail to harness and use it at our peril.
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fully agree Vin - that's why
fully agree Vin - that's why I recommended this video in the video section http://daa.ec.europa.eu/inspiring_videos/display/24771
Vote for it so that we can show it at the DAA! thanks
In relation to gamification,
In relation to gamification, I would like to mention again about the existence of the FP7 GALA NoE (Network of Excellence) project that is looking at the serious games, an that also includes Gamification in its reflections.
As of now, not many resources are however available the subject, but gamification articles are mentioned in the RSS & Tweet feeds
Gala NoE (Games and Learning Alliance)
http://www.galanoe.eu/
http://twitter.com/gameandlearning @gameandlearning
http://www.facebook.com/pages/GALA-European-Network-of-Excellence-on-Ser...
Could be interesting in future crowdsourcing initiatives to involve more explicitly EC funded projects to contribute.
And a reference to a research
And a reference to a research paper on the subject of gamification & crowdsourcing
Quality through Flow and Immersion: Gamifying Crowdsourced Relevance Assessments
Eickhoff, C., C. G. Harris, A. P. de Vries, and P. Srinivasan (2012)
35th Annual International ACM Conference on Research and Development in Information Retrieval (SIGIR)
http://dmirlab.tudelft.nl/content/quality-through-flow-and-immersion-gam...
Do I get point when I post resources like this? Is my Klout score increase ;-)
In gaining mainstream
In gaining mainstream adoption of these technologies there is a fundamental challenge with terms like "serious games " and "gamification" and the "industry" needs to be smarter at marketing the value. This may be a temporal thing , but it is a barrier to adoption we find every day with major companies.
I see quite some gamification
I see quite some gamification initiatives with the healthcare sector, enticing people to better their own health.